搜索资源列表
MultiTexturing
- vc+opengl开发的多重纹理开发例程,我已经调好,没有错误,供大家参考。-vc+ opengl texture developed by the development of multiple routines, I have a good tune, there is no error, for your reference.
GLCM
- 灰度共生矩阵用于纹理提取,GLCM texture features-Calculates texture features from the input GLCMs
3D-SC3d简单实例对纹理的使用
- 3d简单实例,附详细说明,功能:演示对纹理的使用...,代码结构简单,适合入门-3d simple example, with a detailed descr iption of function: demonstration on the use of texture ..., the code structure is simple, suitable for beginners
matlab
- 本程序包括5个MATLAB程序,分别实现图像分量提取,拉普拉斯变换,图像批量格式转换,图像纹理特征提取,以及小波变换-The program includes five MATLAB programs were achieving the image component extraction, Laplace transform, image batch format conversion, image texture feature extraction, and the wavelet tr
Tamura
- Tamura纹理图像的MATLAB实现,粗糙度、对比度、方向度、线性度、规则度以及粗略度-MATLAB implementation Tamura texture, roughness, contrast, direction, linearity, and a rough rule degree degree
OPENCVandCforLBP
- 用OpenCV和C实现的LBP算法提取图像纹理特征的源程序-OPENCVandCforLBP
wenlichengxu
- 用matlab编写的用于提取图像纹理特征提取
opengl light
- opengl光照材质和纹理映射的一个小实例-opengl light texture and texture of a small example of
work1
- 提取纹理图像特征,包括平均值、标准差、平滑度、三阶矩、一致性、和熵。-Extract texture features, including mean, standard deviation, smoothness, third moment, consistency, and entropy.
Texture
- 用灰度共生矩阵对共生矩阵归一化和计算能量、熵、惯性矩、相关4个纹理参数。-On the symbiosis with the GLCM matrix normalization and calculation of energy, entropy, moment of inertia, related to four texture parameters.
CUVSUFC
- bezier曲线、网格、填充曲面及纹理映射;nurbs曲线、网格、填充曲面及剪切曲面。-Bezier curves, meshes, filled surfaces and texture mapping nurbs curve, grid, filling surfaces and shear surface.
LBPV_GM
- 利用LBP纹理模型进行纹理分类,其论文<..Rotation Invariant Texture Classification using LBP Variance (LBPV) with Global Matching>发表在2009年Pattern Recognition,效果很不错。-Texture classification by LBP texture model. The related paper <..Rotation Invariant Texture Cl
CBIRpca
- 基于内容的图像检索技术,包含颜色特征及纹理特征matlab程序,实验结果-Content-based image retrieval, color features and texture features including matlab program, the experimental results
FT
- 基于傅里叶变换的去除图像纹理方法。通过去除频域高亮区域来消除纹理,保留低频信息。-Based on Fourier Transform method to remove the image texture. Highlighted region by removing the frequency domain to eliminate the texture, retain low frequency information.
sun
- opengl代码:贴了纹理,有一个地球绕着太阳环转,有光照效果。不过还是有不足-opengl code: posted texture, there is a ring around the sun turn the earth. However, there are insufficient
texture
- 简单的Opengl纹理贴图,包括球体贴图,柱体贴图,和用贝塞尔曲线画苹果并且贴纹理-Simple Opengl texture mapping, including mapping the sphere, cylinder block, and the use of Bezier curves and paste texture painting Apple
Texture-features
- matlab编写的用于实现灰度共生矩阵,灰度-梯度共生矩阵,灰度直方图,协方差系数,LOG滤波器的源代码了。全部经过测试,可以直接使用。对于做纹理分析很有帮助。一共有五个代码-matlab prepared for the realization of Gray Level Co-occurrence matrix, gray- gradient co-occurrence matrix, gray histogram, covariance coefficients, LOG source c
Tamura
- 该代码为用tamura算法提取图像的纹理特征,包括粗糙度、对比度等,可用于基于内容的图像检索系统-The code for the algorithm used tamura extracted texture features, including roughness, contrast, etc., can be used for content-based image retrieval system
lbp_matlab
- 实现纹理模式的LBP特征表示及分类。 实现一种基于局部二值模式LBP(Local Binary Pattern)的多分辨率灰度尺度及旋转不变性的纹理分类方法-LBP texture model to achieve that as well as the breakdown characteristics. The realization of a model based on local binary LBP (Local Binary Pattern) Multiresolution g
Lesson06
- 在这一课里,我将教会你如何把纹理映射到立方体的六个面。 -In this lesson, I will teach you how to texture mapped to the six cube face.