资源列表
Fast-Hydraulic-Erosion-Simulation-and-Visualizati
- In this paper, we present a new method to model the hydraulic erosion phenomenon which runs at interactive rates on today’s computers. The method is based on the velocity fi eld of the running water, which is created with an effi cient sh
OpenGL(dllPincludePlib)
- 此为OpenGL在Visual C++6.0上运行时需要加载的头文件,没有这些头文件不能运行相关opengl程序-This is required to load the header files in OpenGL in Visual C++6.0 runtime, these header files can not run opengl procedures
mycube
- 这是一个OpenGL的综合性实验,此实验实现彩色立方体的各个面独立绘制,菜单弹出,可以选择直线或者虚线绘制,和旋转等功能-This is an OpenGL experiments, this experiment on all sides of the color cube independent draw, the menu pops up, you can choose a straight line or a dotted line drawn, and rotation
sunshine-and-material
- OpengGL的光照和材质属性的实现是图形图像的重点内容。光照是其具有3d效果,材质属性使其更加的逼真-OpengGL the light and material properties to achieve the key elements of the graphic image. Light with 3d effect, the material properties make it more realistic
motion
- opengl 鼠标的简单操作 glutmotionfunc()-opengl, the simple operation of mouse, glutmotionfunc()
subwindow
- opengl, subwindow的简单操作,建立2个分窗口 分别显示 不同内容-opengl, the operation of subwindow, create 2 different sub windows, and display different figures.
text
- opengl, 用bitmap character 写文本 在窗口指定位置 显示出来-opengl, write the simple text by using bitmap character
primitive
- opengl,简单显示正方形,在窗口指定位置-opengl, display a square on the window
affinespace
- 本代码用于将传统的2D/3D坐标系的点转换成仿射坐标系的点-affine space coordinate
Chapter01
- 【光盘资料】OpenGL高级编程与可视化系统开发.系统开发篇(第二版).第一章-OpenGL System Develepment.Chapter01
Chapter12
- 【光盘资料】OpenGL高级编程与可视化系统开发.系统开发篇(第二版).第12章-OpenGL System Develepment.Chapter12
Chapter13
- 【光盘资料】OpenGL高级编程与可视化系统开发.系统开发篇(第二版).第13章-OpenGL System Develepment.Chapter13
