资源列表
24_165626_phongbump
- 该程序实现了图形学中经典的凹凸纹理映射算法。凹凸纹理映射是一种纹理混合方法,它可以创建三维物体复杂的纹理外观表面。普通的纹理映射只能模拟比较平滑的三维物体表面,难以显示表面高低起伏、凹凸不平的效果。凹凸纹理映射能够通过一张表示物体表面凹凸程度的高度图(称为凹凸纹理),对另一张表示物体表面环境映射的纹理图的纹理坐标进行相应的干扰,经过干扰的纹理坐标将应用于环境映射,从而产生凹凸不平的显示效果。-The program implementation of the graphics in the cl
OpenGLstar
- 基于C++的OpenGl的程序 主要实现行星绕地球转动 有键盘控制 代码有详细解释-Based on C++, OpenGl implementation process is essentially the Earth' s rotation around the planet has a keyboard control code, explained in detail
曲线和曲面
- 曲线和曲面Curves & Surfaces 实现一个简单的2D样条曲线编辑器。该编辑器应支持Bezier曲线和B样条曲线, 可以实现两种曲线的转换(仅对四个控制点的双三次样条曲线)。在你的曲线程序能工作后,将转到由这些曲线来产生曲面:旋转曲面和双三次Bezier 片.(Curves and surfaces Curves & Surfaces To achieve a simple 2D spline editor. The editor should support th
020_Stencil_Shadow
- The stencil buffer implementation of shadow volumes is generally considered among the most practical general purpose real-time shadowing techniques for use on modern 3D graphics hardware. It has been popularised by the video game Doom 3[dubious – dis
Circle_Midpoint
- circle midpoint using openGL
OpenGL-develop-environment
- vC6.0或者vs2008下配置opengl开发环境所需的动态链接库文件,头文件,库文件-under vC6.0 or vs2008,disposeing the opengl development environment needs the dynamic link document, lib document, storehouse document
glutreferenceOPENGLREFERENCE
- opengl函数参考手册+glut函数参考手册-opengl function reference manual+ glut Function Reference Manual
underwater_demo
- OPENGL中实现的带有真实感的可旋转视角的程序,有详细的代码和说明-With OPENGL achieve realistic perspective can rotate the procedures detailed descr iption of the code and
sweep
- 用C++和opengl实现的图形学中的扫描线填充算法,对初学图形学很有帮助-Using C++ and opengl graphics to achieve the scan line fill algorithm, useful for the beginner Graphics
openglbk
- opengl例子,学OPENGL不可不看
Tran
- transformation 小制作实例-transformation of small example
数字水印
- 可以隐藏水印图片,实现了水印的嵌入和提取(Watermark images can be hidden, and the watermark can be embedded and extracted)
